![]() But that is what makes this so much fun to play. The Ranger is skill intensive (both for player and character) and a gear dependent class. but i digress.Īs you can see a Bow Ranger is a whore for stats, they love them! Rogues get a 5% increased accuracy rating on p99 for all weapons. #Everquest nameless server ranger marklaron codeThe current code for p99 doesn't have this code enabled for Rangers oddly enough. I discovered this in a Daybreak developers comment in the p99 "attack" C++ code. Rangers have a +10% innate accuracy bonus to Archery. For live servers DEX was always used for damage in throwing and archery.Īccuracy = is based on (offense skill) + (weapon skill) +/- (mob's level compared to your own) - (mob's AC) until later spell and AA buffs. this was true for p99 servers until a few years ago until the code was corrected to use DEX. STR = increased min / max damage cap. (no damage increase on its own, only adds to average damage because it lets your DEX and ATK do what they are suppose to do better) There are a few articles on the web talking about STR contributing damage for archery and throwing. This post is part of the series: Everquest Class GuidesĪ overview of the various races of the original classic Everquest MMORPG.HASTE = increased attack speed ĭEX = increased average damage, critical hit chance, proc rateĪGI = increased accuracy (AGI use to have a +5/-5% modifier on p99 but no longer, and never for live servers)ĪTK = increased average damage (This is from raw +ATK items (not ATK derived from Strength)) Humans also make for a good choice, as they have the highest strength of any ranger race. Halflings and Wood Elves are arguably the best choices for rangers, as they both have solid agility and wisdom scores. You just need to put up with the potential for a lot of deaths while you’re still learning the class, as kiting with a ranger can be quite challenging, and relies a fair amount on ensuring that your snare doesn’t get resisted. For players looking for a strong damage dealing class with utility and soloability, rangers are a great choice. They have some solid damage shield buffs as well, helping to increase overall group damage and threat on the tank. Rangers also have damage-over-time spells, group buffs and mobility enhancements that help to make them more desirable for groups. Their melee damage is relatively weak despite their ability to dual wield, but it’s still passable enough for them to work as tanks if no other class is available. They are a very challenging class to level, unfortunately, and don’t really start to shine until they get to very high level and start to put out much more significant damage. Provided that they have good equipment, they are excellent in this role. In parties, they can serve as backup healers, light tanks and ranged damage on single targets. They’re at home in the outdoors much like druids are, and most of their soloing they do by snaring a creature and then shooting arrows at it until it flops over dead. They have the most potent tracking ability in the game, helping them to find creatures to fight against in the wild. This combined with their high damage makes them a difficult class to play in raids - if they pull a monster off the tank, they’re going to eat dirt. They level slower because of their hybrid status, and they lack any significant way to dump threat. Primarily, they’re focused on doing damage either from range or up close with their melee weapons. Many of their buffs are similar to those of druids, and they have a very powerful snare that they can use to boost their ability to kite with a bow.ĭespite their chain armor, they can work well as light tanks, although they are not as good at generating threat as warriors or paladins. The ranger is a hybrid class that mixes the abilities of a warrior with that of a druid, while throwing in considerable skill with the bow. ![]()
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